3D Artist Generalist
Since 2022, I have been improving my 3D skills inspired by games that have left a lasting impression on me, such as The Legend of Zelda, Portal, Undertale, and Evoland. Very quickly, my goal evolved beyond simply creating images to focus on designing immersive game environments.
My first projects, Hebald Forest and The Lotus Society (VR), allowed me to build a solid foundation in environment modeling and engine integration. With Teku Teku, I expanded my skills to include rigging and animation, while developing my sense of composition and visual clarity.
I then expanded my expertise in real-time projects with Project Astra (VR), working on environments and VFX under strict performance and immersion constraints.
With City Game, I’ve reached a new level of independence: I design and produce all of the project’s 3D assets, ensuring artistic consistency on my own. This work has notably resulted in the creation of a complete asset pack.
This progression materialized at Emraude (first as an intern, then as a freelancer), where I contributed to projects for clients such as Chanel, TotalEnergies, and Accor. There, I learned to develop under tight constraints, optimize for real-time performance (mobile and web using Three.js), and integrate into a demanding production pipeline.
Since 2026, I have been involved in the creation of the independent studio ODDACIOUS Entertainment as Lead 3D Artist and Lead Art Director. In this role, I oversee the artistic production and ensure the visual consistency of our projects. For Expired Dungeon, I created a complete modular environment, a playable character, and several enemies, while managing the entire art production pipeline.
Today, I’m looking to join a team where I can actively contribute to creating ambitious projects by sharing my vision, my versatility, and my dedication to production.
Software
Blender
Modeling, texturing, rigging, animation, baking, lighting and compositing
Experience in most aspects of the software
Substance Painter
Creation of stylized and realistic PBR textures, optimization of UV and map baking.
Unity
Integration of 3D assets, implementation of prefabs and colliders, creation of VFX with the shader graph.
Used on 5 projects, including 2 VR projects.
Unreal Engine 5
Integration of 3D assets, blueprints, use of brushes to create the map and level design
Used on 2 projects.
ZBrush
Character modeling and sculpting, brush usage, use of Dynamesh and ZRemesher.
Career path
Looking for new opportunities!
I am currently available to join a studio and collaborate on creative projects.
Stylized Elemental Golems - Enemies Pack
Creation and release on Fab and the Unity Asset Store of a stylized 3D enemy asset pack containing 6 fully textured, rigged, and animated golem characters.
Stylized City - Buildings & Props Pack
Creation and release of a stylized 3D asset pack, featuring 76 game-ready models, on Fab and the Unity Asset Store.
ODDACIOUS Entertainment
Participated as a volunteer in the creation of an independent studio. Managed the 3D and art departments while working on several projects simultaneously.
Freelancing
Completion of various freelance projects. Modeling and texturing of environments and assets. Character creation, rigging, and animation. Design of automotive logos and optimization for 3D printing.
Internship + Freelancing - Emraude
Creation of environments, assets and characters (modeling, texturing, rigging, animation) in a serious game studio for prestigious clients (Chanel, Accor, Total Energies). Optimization of assets for ThreeJS.
Master's degree in Management, Video Games, Image and Creativity (MAJIC)
Graduated with a master's degree in management for video games and the creative industries.
Bachelor's degree in film and audiovisual studies
Graduated with a bachelor's degree focusing on digital creation and new media.
Playtest upon selection
Participation in several closed playtests for Ubisoft, Sandfall Interactive, Fireplace Games, Massive, Atlantide, Handmade Dreams...
Ubisoft Game Challenge
Volunteer in the management and organization of a Game Jam in collaboration with the city of Montpellier and Ubisoft.
Projects
Expired Dungeon
3D modeling and texturing of all game assets: modular environments, props, characters, enemies, and animations. Overseeing the art department’s work on tech art and 2D art.
Abyss to Orbit
3D modeling of environments, submarine, fish, various props, and animations.
Loop Mole
3D modeling of environments and collectible objects in a voxel style. Creation of some VFX using the Shader Graph.
City Game
3D modeling and texturing of all assets (environment, enemy robots...). Implementation of a GDD and level design.
Project Astra : Chronos Terminal
3D modeling of the space station environment and objects for the main puzzles. Team management and art direction.
Teku Teku
3D modeling of the environment and interactive objects. Rigging and animation of the character and birds. VFX production using shader graph.
The Lotus Society
3D modeling of the rooms and their assets, game design of the puzzles, VFX in engine and opening cinematic.
Hebald Forest
3D modeling of buildings and objects for the game's central village. Integration and level design.
Reviews and recommendations
"Excellent finishing work: great attention to detail (textures, clarity, screws, thicknesses), thorough 3D print checks, and precise technical adjustments (bevels, depths, tolerances). The result has a very “industrial/OEM” look, with top-notch modeling precision and cleanliness. I highly recommend!"
"Excellent partnership in creating the logo: highly responsive, proactive, and above all, a genuine ability to transform an “OEM/manufacturer-inspired” brief into a clean, cohesive, and customizable design. Meticulous 3D modeling, smooth communication, and rapid iterations with a solid understanding of manufacturing constraints."
"It was a wonderful experience working with Laurie. Beyond her technical skills and the impeccable quality of her work, I particularly appreciated her attention, patience, and dedication throughout the project. Our communication was smooth, constructive, and always conducted in a positive spirit. Laurie quickly understood my expectations and refined the details with great precision. It was a collaboration that was both professional and enjoyable, which I highly recommend and would gladly repeat."
"I had the opportunity to work with Laurie Hervé, an intern who is exceptionally thorough and dedicated. She possesses excellent technical understanding and demonstrates genuine skills in optimizing video game scenes. She is very diligent in her work and is also a pleasure to work with on a daily basis. I recommend her without reservation, both for her professional skills and her personal qualities."

